Update from 06. 07. 2008
Just a little one: Why is there no comfortable definition on how you are allowed to leave a game demo back to XBox live? Every demo seems to cook it's own dish in there. Most game developers there seem to believe the harder they make it for the customer to leave the demo, the higher the chance he will buy the game (maybe only for the sole purpose of being able to quit it). What crude logic is this? My favourite so far: The demo to (the purposedly long titled) "Wolf of the battlefield: Commando 3". You select "Return to XBox Live Arcade" to be questioned "Really exit the game? - Yes or No". After choosing "Yes", the present another screen (which they showed you at least 2 times already!) with three options: Buy the Game, Exit Game and Back. The standard controls for exiting something on xbox is the B-button, but on this screen it brings you back to the game... WTF?! Is Capcom really thinking i'd change my mind and buy the game if i accidently pushed the wrong button and end up in the main menu...? Well, news for you then: NO!